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Note that exalted feats are only allowed with admin permision, and only for characters who worship The Sisters, Jupiter, or Pele. Also note that exalted feats are no longer available to characters and are lsited only for reference purposes.

Special Feats:

Name: Sacred weapon [Supernatural]
Prereq: Good alignment; weapon focus in the weapon of your deity; cha 13+.
Benefit: Any time you wield a weapon of a type sacred to your deity, that weapon is considered sanctified and grants +1 damage vs. evil creatures and +2 vs. evil outsiders and undead. Additionally it is considered +1 enhancement higher vs. evil aligned foes for the purposes of bypassing damage reduction.
Forfeit condition: Loss of good alignment or deity's' favor.

Name: Vile weapon [Supernatural]
Prereq: Evil alignment; weapon focus in the weapon of your deity; cha 13+.
Benefit: Any time you wield a weapon of a type "sacred" to your deity, that weapon is considered vile and grants +1 damage vs. good creatures and +2 vs. good outsiders and clerics/paladins. Additionally it is considered +1 enhancement higher vs. evil good foes for the purposes of bypassing damage reduction.
Forfeit condition: Loss of evil alignment voids this feat.

Name: Corrupt Spell [Metamagic]
Prereq: Evil alignment
Benefit: Your ties to evil allow you to cast a spell so that half of the damage done is evil damage. I.e. a corrupt fireball cast by a l10 caster would do 5d6 fire damage and 5d6 evil damage. Spells of this nature take up a slot 1 level higher than normal.
Forfeit condition: Loss of evil alignment invalidates this feat.


Name: Sacred Spell [Metamagic]
Prereq: Good alignment
Benefit: Your ties to good allow you to cast a spell so that half of the damage done is holy damage. I.e. a sacred fireball cast by a l10 caster would do 5d6 fire damage and 5d6 holy damage. Spells of this nature take up a slot 1 level higher than normal.
Forfeit condition: Loss of good alignment invalidates this feat.

Name: Family Heirloom [starting feat]
Prereq: Must be taken at first level.
Benefit: You begin the game with a single masterwork item (usually a weapon, armor, shield, or jewelery). You may sacrifice treasure in a special ritual to empower the item with magical strength as you gain levels according to this chart.
Forfeit condition: If the item is lost or destroyed, the feat is obviously unusable.


Name: Nymph's Kiss [Vow]
Prereq: Must have a fey as a lover
Benefit: +2 circumstance bonus on all charisma related checks with fey and elves; +1 save vs. all spells and spell-like abilities, and +1 skillpoint/level.
Forfeit condition: If you ever deliberately act against the interests of the fey you permanently lose all benefits of this feat.

Name: Sacred Vow [Vow]
Prereq: You must swear yourself to lifelong service to your deity and have a nonchaotic alignment.
Benefit: +2 dedication bonus to all diplomacy checks; you automatically receive an additional willsave at +4 bonus whenever you are compelled to act against your deity's interests. Much higher chance of divine intervention.
Forfeit condition: If you ever leave the service of your god(dess), this feat becomes inactive.


Name: Vow of Temperance [Vow]
Prereq: Sacred Vow
Benefit: +4 dedication bonus to saves vs. poisons and drugs.
Forfeit condition: Intentionally consuming drugs (including alcohol) will cause the feat to become permanently unusable. Note that if a character is dying of thirst and only spirituous beverages are available to drink, they may drink enough of them to not die without invalidating the vow, but must later atone for their action.


Name: Vow of Chastity [Vow]
Prereq: Sacred Vow
Benefit: +4 dedication bonus vs. charms and phantasms; immune to magics of seduction, including charm spells cast by creatures of lust (such as succubi).
Forfeit condition: If the character ever willingly has sexual relations or even pleasures themself, they permanently lose the benefits of this feat.


Name: Vow of Pacifism [Vow]
Prereq: Sacred Vow
Benefit: +4 to save dc on all offensive spells that disable rather than slay a foe; +4 to hit when attacking to deal subdual damage.
Forfeit condition: If the character ever under any circumstances kills another sentient being or incapacitates one who is then killed as a direct result of said incapacitation (i.e. knocking out an individual with full knowledge that the party rogue will then slit their throat at the end o he battle, this feat is forfeit forever.


Name: Vow of Poverty [Vow]
Prereq: Sacred Vow
Benefit: As per BOED
Forfeit condition: You may never own more than a backpack with a weeks' water and rations, a bedroll, a change of clothes, and 10 silver. You may own a standard (non masterwork) weapon and armor. All other moneys must be given to your church or to the poor.


Name: Vow of Obedience [Vow]
Prereq: Sacred Vow; member of a religious or knightly order.
Benefit: Grants a +4 dedication bonus to willsaves vs. compulsion type spells.
Forfeit condition: If the character ever disobeys their order's hierarchy, they lose the benefit of this feat, unless said church leaders are acting against their deity.


Name: Vow of Sacrifice [Vow]
Prereq: Sacred Vow; ability to cast divine spells.
Benefit: All domain spells that deal damage have a Save Dc 2 higher then normal
Forfeit condition: You must make a monthly sacrifice to your deity of either 1 sentient being (evil only) or 100gp/character level or you lose this ability until you have atoned and sacrificed six months worth of sacrifices.




© 2002-2005 Ellena and Enirya
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